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AI Insights · Timothy · July 2024

Top 5 Hypercasual Games on Android in France Q2 2024

Discover the performance trends of the top 5 hypercasual games on the Android platform in France for Q2 2024, featuring insights on downloads, revenue, and active users.

Top 5 Hypercasual Games on Android in France Q2 2024

In Q2 2024, the hypercasual gaming category on the Android platform in France showcased notable trends in downloads, revenue, and weekly active users. Here's an overview of the top 5 performers, based on data from Sensor Tower.

Pizza Ready! by Supercent, Inc. saw a gradual decline in both downloads and revenue over the quarter. Downloads started strong at 58K in early April but tapered off to around 30K by the end of June. Revenue followed a similar downward trend, peaking at $1.7K in late April and dropping to $840 by the end of June. However, weekly active users showed resilience, maintaining over 100K throughout the quarter, closing at approximately 111K.

Block Blast! from Hungry Studio experienced a steady increase in downloads, beginning with 30K in early April and ending the quarter with 36K. Weekly active users remained robust, peaking at around 304K in late May before stabilizing at 268K by the end of June.

Wood Screw Puzzle by Zego Studio demonstrated a consistent performance. Downloads fluctuated between 21K to 37K, with a notable peak in late June. Revenue peaked at $1.7K in early June, before slightly declining to $1.1K by the end of the quarter. Weekly active users showed an upward trend, reaching 165K by the end of June.

Supermarket Manager Simulator from Digital Melody Games had a significant drop in both downloads and revenue after an initial surge. Downloads started at 83K in early April but fell to around 6K by the end of June. Revenue peaked at $3.9K in late April and dwindled to $357 by the end of June. Active users also saw a decline, from 117K in early April to 24K by the end of June.

Vehicle Masters by SayGames Ltd maintained steady performance in downloads, ranging from 16K to 26K throughout the quarter. Revenue remained relatively low, peaking at $48 in late May. Weekly active users, however, showed consistent growth, reaching 156K by the end of June.

For more detailed insights and data on hypercasual games and other app trends, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024